20 Teen Patti Variations You Should Try

One of the best things about Teen Patti is that you can play it for the rest of your life and never get tired of it. This is because there are several versions of Teen Patti that you may play once you have mastered the basic version.With so many options, you can keep playing Teen Patti while experimenting with new permutations and rules to offer yourself a little different challenge.

If you are a novice player, the most essential element is to learn the basics correctly initially; the variants will come later and greatly enhance your experience as a Teen Patti player.

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If you’re ready to move on to further 3 Patti variations, this article is jam-packed with numerous versions of the game that you may play.

Here are the top 20 Teen Patti variations for you!

  • Mufliss

Mufliss is one of the most popular Teen Patti variations. This game is also known as Lowball, and it functions quite similarly to classic Teen Patti, making it suitable for beginners searching for their first variant.

The only difference in Mufliss is that the hand rankings are inverted, thus instead of seeking a high card to win the game, a trio or trail is now considered the worst hand in the game. In addition, while regular Teen Patti utilizes the highest card to separate players who have the same hand, Mufliss uses the lowest card.

  • 999

The goal of this version is to come as near to 9-9-9 as feasible. The game is won by the person who comes closest to 9-9-9.

The card suit is unimportant, as each face card corresponds to a certain number.

All face cards have the following numbers:

K, Q, J, and 10 (of any suit) = 0, 9 (of any suit) = 9, 8 (of any suit) = 8, 7 (of any suit) = 7, 6 (of any suit) = 6, 5 (of any suit) = 4, 3 (of any suit) = 2, A (of any suit) = 1

For instance, if you obtain 7-6-A, your number is 761. If you receive 9-K-4 instead, your number is 940.

It’s worth noting that you have the option of changing the sequence of your cards. In the previous example, if you receive 9-K-4, which is 904, you may rearrange your cards to reach 940. This makes getting closer to 999 easier.

  • Sudden Death

The dealer shuffles and distributes a pack of 52 cards to each player equally. For example, if there are four participants, each will receive 13 cards.

As a player, you hold your deck of cards between your ring and thumb and drop cards until one of the other players calls “stop.” Each player’s card is dropped one by one. When the first player cries “halt,” all of the players stop dumping cards.

Choose the highest-valued card from the remaining cards in your hand. After that, all participants compare their cards, and the one with the highest card wins.

  • Discard One

Players will be given four cards instead of the normal three in this Teen Patti version. They must mix three cards from them to form the best possible hand, discarding the fourth card that you will not use. This is played chaal throughout the game since players need to view their cards to decide which to discard.

  • Plus Sign

In this variant, each player is dealt three cards, and a plus sign is formed on the table using five cards. The five cards are jokers, which means they can be of any value.

However, players must select jokers from either the horizontal or vertical set of cards arranged in the symbol. Before dealing cards, the dealer will decide whether players can select jokers from the horizontal or vertical set of the plus sign.

After the cards are dealt with, the round will proceed as usual. When there is a show, you can use the joker cards to your advantage.

Assume you have A-A-3 (a pair), joker cards are picked from the vertical set of the plus sign, and there is a 3 on the vertical set. Your 3 becomes a joker card with any value. As a result, you may name your 3 an A. You will then have the best hand possible, an A-A-A (trio).

  • Rotating Jokers

As in the standard game, each player is given three cards. Everyone is dealt one open card and two closed cards. The open card is that player’s joker card (this card can have any value).

When a player folds, the open card of that player becomes a joker for all other players. When this occurs, you are no longer able to employ your joker card. When the following player folds, his open card becomes the next joker.

Assume you have a spade A (closed card), a spade K (closed card), and a heart 3. (open card). The first player to fold has a spade Q as his open card. You now have a complete sequence (A-K-Q in spades).

  • Buying Jokers Seen and Unseen

After each participant is dealt three cards, there are two rounds of buying jokers. In the first round, each participant must spend a predetermined amount to purchase a joker. After that, the money is deposited in the pot. Any of these cards can be chosen as a joker card by the player by laying it open in front of him. There is no limit to the number of players who can purchase a joker card.

In the second round, a player can purchase a joker from another player by paying a certain price. The player must also put the same amount into the pot, which implies he must pay twice as much. The first-round jokers are kept but shared with a player who pays for them in the second round.

The game is repeated after the second round.

  • Kissing Missing

Kissing Missing is synonymous with Kiss-Miss-Bliss. Each player is handed four cards and must choose two of them to form a joker. Each participant will then be dealt two regular cards and one joker card (which can have any value and suit).

You may build two sorts of jokers: kissing and missing. A pair is required to make a Kissing (any numbers). You must have two alternate numbers to produce a Missing (e.g. 6 and 8).

If you are unable to generate a joker, you must discard one card, leaving you with three conventional cards. The game then proceeds as usual, with the exception that everyone is now playing Chaal.

  • Folding Joker

The dealer deals each player four cards, one of which is kept separate and hidden. When making a hand, the distinct cards cannot be used. One of the three cards is displayed to all players and becomes the joker card for everyone.

When a player folds, his unseen card is turned into an extra joker card. All prior joker cards are still in play.

Player A, for example, may hold 8-Clubs, 8-Diamonds, 4-Hearts, and one hidden card (2-Hearts). All players are displayed 4-Hearts. Player B has seven hearts, six spades, nine diamonds, and one unseen (3-Spades). All players see the 9-Diamonds. For all players in that round, the 9-diamonds and 4-Hearts are joker cards. Any player who holds a 9 or 4 can choose any value and suit for that card.

If player A folds his hidden card (2-Hearts), all players get an extra joker card. As a result, there are now three joker cards: nine diamonds, four hearts, and two hearts.

All other regulations remain unchanged.

  • In-Out

To begin the game, each participant must place a pre-determined Ante bet. The wager is deposited into the main pot.

Each player is then given three cards, with three joker cards remaining on the table.

Everyone takes turns deciding whether they are ‘in’ or ‘out.’ ‘In’ indicates that the player desires to continue playing. The word “out” indicates that the player desires to fold. If a player wants to be “In,” he must place an extra stake. He can bet 1-2x the Ante bet if he plays blind. He can bet 2-4x the Ante bet if he plays Chaal.

When a player is eliminated, his cards are replaced by fresh jokers. In the center of the table, the fresh joker cards are kept open.

If many players are ‘in,’ their cards are evaluated, and the one with the best hand wins. He then takes all of the money in the pot. The losers must contribute the same amount to the pot. For example, if the winner receives Rs. 1000 for the pot, all losers must contribute Rs. 1000 to the pot. A fresh round is then started.

The game continues until no money is left on the table. This is only possible when just one player is ‘In.’ When there is just one player who is ‘In,’ he competes against the bank in the following manner:

The dealer shuffles the remaining deck and draws three cards at random. The dealer’s cards are compared to the cards of the ‘In’ player. If the ‘In’ player has a superior hand, he collects the entire pot. If he loses, the money remains on the table, and another round is played.

In this form, every player has the opportunity to be a dealer, and the dealer rotates as normal.

  • Temperature

This variety is a descendant of the in-out variant (which you can read about above). All participants are handed three cards, and three jokers are placed face-up on the table. After the cards are dealt, the participants must indicate whether they are ‘in’ or ‘out.’ Players will demonstrate this by placing their thumb up for ‘in’ and their thumb down for ‘out.’

After each player choose ‘in’ or ‘out,’ a ‘temperature’ card is picked and placed face up on the table. If the temperature card is between A and 6, the hand with the lowest score wins. However, if the temperature card is between 7 and K, the higher hand wins. The rest of the regulations are the same as in the in-out game.

  • Closest to 555

All participants are dealt three cards in this variant. Every player can swap one of their cards for one from the pack. A player may trade cards throughout the first two rounds, but only one card each round.

Each card has a certain value, and the person who comes closest to 5-5-5 wins the game. The best hand might be either less or more than 555. The following values are assigned to the cards:

A, K, Q, J (of any suit) = 0, 9 (of any suit) = 9, 8 (of any suit) = 8, 7 (of any suit) = 7, 6 (of any suit) = 6, 5 (of any suit) = 5, 4 (of any suit) = 3, 2 (of any suit) = 2.

For example, if you obtain 4-3-A, your value is 4-3-0.

  • 3-2-2001

This is another form in which each player is dealt six cards. All participants must divide their cards into three different hands. The first hand will consist of three cards, the second of two cards, and the third of one card. You may arrange your cards in any way you choose.

Following the arrangement, the game begins with betting on the first hand (with three cards). Once a winner is determined, the following round begins with the second hand (two cards). You use your third hand in the last round (one card).

To win the game, you must win two or more rounds. When you win at least two rounds, you receive all of the money that has accrued throughout the game.

If no one wins two or more rounds, the money is returned to the pot and the game is restarted.

  • 2 Cards Open

In this form of the game, each player receives three cards, two of which are open and face up, while the third is face down for the player. From this point on, the standard form of Teen Patti is played, with the distinction that no one can opt to play blind or chaal.

Instead, everyone must play with two face-up cards and one face-down card, making judgments and placing bets depending on what they see.

  • Wild Draw

The dealer gives three cards to each participant in Wild Draw. He then selects a card at random from the deck and sets it face-up on the table. For all participants, the random card is treated as a joker card.

For instance, if the joker card is a 3, anyone with a 3 can choose any number and suit for that card.

  • Cobra

Each participant in Cobra, also known as Maatha, is dealt only one card. Each participant contributes a predetermined sum to the pot. They all take up their cards and place them on their foreheads without looking at them. The players would not be able to see their cards, but they would be able to view the cards of the other players.

The game is won by the person who has the highest card. No player has the opportunity to fold in this version.

  • Draw

In Draw, each participant contributes a predetermined sum to the pot. After that, the dealer distributes three cards to each participant.

As a player, you have the option of discarding a card and requesting a new one. If you are playing blind or Chaal, you can request a fresh card.

To change a card, you must deposit a certain sum into the pot. Each round, you can only replace three cards.

  • High-Low Split

The pot is split in this form of Teen Patti between the player with the best hand and the player with the worst hand.

There are two types of High-Low Split: “statement” and “cards speak.” In “declaration,” you must announce (either vocally or with chips) whether you want to compete for the high or low hand. When a performance occurs, the pot is divided in half. All high hands compare their cards, and the player with the best hand wins half the pot. Furthermore, all low hands compare their hands, and the lowest hand wins half the pot.

You do not declare in “cards speak.” During the show, all players compare their cards, and the pot is shared between the highest and lowest hand.

The participants must first go through three rounds of betting, with no one being permitted to fold. After these rounds, participants have the option to fold.

Before a show, all players must agree on several rounds. There are normally 6 to 10 rounds of betting. There is a mandatory showdown after the agreed-upon number of rounds. In contrast to classic Teen Patti, when only two players may participate in a show, this version allows for more participants.

Side-shows are not permitted in High-Low Split.

  • Community

There are two forms of this variant: the 3-card community and the 5-card community. Players in the 3-card community are given two face-down cards and one face-up card. The community card is the face-up card.

Players are dealt two face-down and three face-up communal cards in the 5-card variation. To produce a full hand, the players must combine one of the face-down cards with two face-up cards.

In addition, the dealer will lay three face-up community cards on the table. When making a hand, you may replace any of your cards with the communal cards on the table.

This version is based on Texas hold’em poker, and no player may play blind or chaal.

  • Banko

In Banko, each player plays independently, and the game is played turn by turn for each participant. When it’s your turn to play, you must first put a certain sum into the pot. The dealer then deals two face-up cards to you. You must wager whether the following card will fall within those ranges or not.

You put your money in the pot, and if you’re correct, you stay in the game. You’re out if you’re wrong. The game continues until just one player remains. The last player standing wins the entire pot.

As an example, suppose the dealer deals with two open cards, 3 and 10. You stay in the game if you wager that the following card will fall between the two numbers and the next card is a 5.

Final Words 

With the Teen Patti online game being immensely popular amongst players in Asian nations and now throughout the world via online casinos, new Teen Patti game versions are constantly appearing. So, keep an eye out for them and, in the meanwhile, try out the choices we’ve supplied. These variants are simple to grasp; all you need to know is how the Teen Patti 2022 gameplay works, and you will be able to play any form of Teen Patti with ease. So, give these a shot and make your next game even more exciting.